As I watched Nelson continually add new mechanics and expand on existing ones in unturned 3.0, I wondered if it would be really cool if Nelson turned his attention to one of the most important aspects of the game, the weapon. For many, it is not news that PVP and PVE game content is almost the main thing that keeps players in the game, and what players spend time on. But looking at the current mechanics of weapons, even after a number of additions from Nelson, I understand that there is still a lot missing and the weapon requires that it be updated and expanded on the mechanics. I would really like to see the mechanics of grenade launchers in unturned 3.0. This would greatly diversify the game and would incredibly help all PVP servers.
I also want to touch on a couple more weapon mechanics that would be cool to see in unturned 3.0:
- The mechanics of replacing weapon parts (changing the forend, butt, etc.) does not have to make this mechanic the same confused as in EFT, but something just like in DayZ would be cool.
- Overhaul the mechanics of the stores so that the same magazine can be loaded with different types of cartridges (ordinary, explosive, tracer), and loading cartridges into revolvers and shotguns, make it like in life, giving the player the opportunity to load one cartridge at a time.
- To rework the mechanics of weapon breakage and repair, it would be cool to see a more complex system than the one we have now
- Make an adequate system of armor breakage and repair. It’s terrible that at the moment it is not even possible to normally control the speed of armor wear, as it is with a weapon.