So I’ve found a few large bugs, and I’m not sure they’re known, but who knows!
So the first bug is an issue with unturned over using GPU processing power when tabbed out of any of the three windows modes. I’ve tried limiting the frames and I’m fairly sure it still happens regardless of the frame cap. I’ve got a decent 1060Ti GPU and the game only uses like 50% when not tabbed out. I’m sure this has probably been observed but regardless it would be nice if this were fixed so when I’m tabbed out making NPCS and Blender or whatever I can actually use them, because as of now the second I tab out unturned goes sicko mode and uses 100% of my GPU.
Issue two, and again this one might be known. When exiting unturned it often times the exit function doesn’t work and just defaults the program to “not responding” now this wouldn’t be an issue if every time it happened it tried to use 100% of my PCs memory. Like seriously nearly hit 100% while it wasn’t responding. This needs to be fixed pronto.