Visual impairements would be visual distorsion created environmental or event-related visual hazards, such as being underwater or being attacked by acid spits.
These visual impairements would dynamically affect how the player sees his environments depending on what is currently happening around him.
These would come in many ways from many hazards; random large blur spots from facing towards a blizzard, blurred vision underwater (obv already a thing), acid spit attacks to the head that would reduce the player’s vision for a little while (which would tick down offline too), maybe even overly bright bloom under winter sunlight, etc.
These impairements would give some use to the items in the Goggles slot. Here’s a few examples:
Nullifies the blur effect underwater but slowly fogs up outside. Nullifies effects of spit attacks, fogs up faster in blizzards
Nullifies bloom effect from the sun, reduces by 40% the chance of being affected by acid attacks. Reduces size of blur spots from snow.
Reduces spit attack chance by 80%. Reduces snow blur by a bit.
Has the effects of Aviators and Shooting glasses combined
Nullifies acid damage and snow blurs but will slowly fog over time. Largely reduces effects of snow
-Full Seal Military Goggles
Provides the same effect as regular ones, but can be used underwater like swimming ones. Will fog slowly underwater and slightly faster outside than regular ones.
Nullify the effects of Snow, Bloom and Acid, but will rapidly fog up in hotter areas
Obligatory comment about adding a welding mask to protect from “welder’s eye” while using a blowtorch, as well as reducing the impact of a tac light being shined at you. PUBG intensifies, but not as you expected
We have discussed vision disorientation previously, but very briefly. And seeing you expanding on that is a reminder of why you were voted.
But anywho, a few of these could use a little touchup, but the idea itself is fantastic
would this also include if you’re wearing a helmet with a visor or someting the top part is covering part of your vision or goggles around your nose or NV making a circle, ect. I think that the baseball cap could actually be more useful than previously forseen (imo) for example, if you have sunshafts on and are constantly being blinding by reflections and sun shafts. Boom hat. Just a random thought but still I think we have to stay consistent.
Thinking about it, you’re right. How RNG affecting the only way the player has feedback would be a bad idea, so Harvest’s idea is better
I did not add anything about masks and other types of protection as my post focused more on giving a use on the goggle slot specifically, but yeah, protective masks would give their own kinds of protection, but at the downside of not being able to ADS.
Thank all of you for feedback, here’s some (albeit mediocre) visual example (albeit mediocre) of what I mean:
When facing the storm, snow will buildup on the screen the more you look towards it. They will melt over time or can be directly wiped off from a new button (taking a precious second). At no point snow will obstruct the middle of the screen
Note: What is shown is what would be shown on your eyelashes after looking directly at a blizzard, not a snowstorm
Glow of snow when facing the sun.
During sunny days towards noon, the sun will shine it’s brightest making it’s light reflect off snow, affected by HDR. This causes the snow to lightly glow when facing away from the sun, while facing towards it will cause pure white surfaces the overly shine while lighter surfaces will reflect a bit more. Shadows and darker surfaces will darken, making it much harder to see things in general. This makes sunglasses and anti-glare wear (oh hey it rimes) to be more useful
The screen will darken around the middle and blur, but never will it make the player blind. The player could hold down the wipe button to rub their eyes which would remove the effect, but rubbing too much would cause their eyes to irritate, which would take a short while to revert to normal.
Alternatively, players could find eye droplets which would instantly fix eye irritation.
After too much time wearing goggles, they will fog up. This leads to a blurrier screen and to be grayer.
Wiping the fog would have to be done from the inventory screen, and it’s effectiveness would depend on what stuff you have; wiping with your hands will have them take 50% less time to fog up immediately afterwards, wiping with gloves/cloth will take 75% off, and using anti-fog wipes would completely stop the fog from happening for a long time, but the best way would be to leave them off in your inventory, which will make them gradually defog before completely reseting the fogging time.
in other words, i like the idea of this, but this is blinding, i cant see anything. Especially the snow glistening in with the sun. its too much bloom! As well as the snow building up, i like it, but it will really get annoying when traveling through Yukon or other maps. The Blackout idea is cool, but when your fighting players and your screen slowly goes black, who do you think win? the only one here that doesn’t blind me is the screen being blurry.
The point of them is to give use to eyewear (I doubt that a pair of sunglasses is gonna be all that rare) and to make the way players get affected from their environments more dynamic.
You also have to take in account that these aren’t permanent effects that happen 100% of the time; you’re not gonna always be facing snow, nor is every day be a sunny winter day. Also, I’m not exactly sure what you mean by the “Blackout idea”, is it the contrast from HDR or the Acid thing?
yes, i meant the acid stuff, i edited the comment after seeing it was acid.
The problem here, is that Eye-wear could probably be rare to find. Also, Snow doesn’t fall on your eyes and blinding you, it falls on your eyelashes. Considering i live in Jersey and it mostly sometimes snows here, not once have I been blinded from snow or my vision obstructed. I find using glasses in unturned would be a very pointless and annoying feature.