These numbers were origonally for a post in witch I try to convince the reader that the weapon damage against zombies need a rebalance. How ever I kinda realised that no one really cares, and that it wouldn’t happen anyways. So I’m going to atleast post the damge numbers.
These numbers are against Zombies of course.
Ace: 99
Augewehr: 99
Avenger: 99
Devil’s Bane: 30 (Still too much, it’s an auto-shotty)
Bluntforce: 40
Craftable Bows: 99
Compound Bow: 99
Bulldog: 75
Calling Card: 99 (Player damage is 33)
Cobra: 99 (Player damage is 25)
Colt/1911: 99 (Player damage is 24)
Crossbow: 99
Desert Falcon: 125 (Not 99 for a change)
Determinator: 25 (Player damage is 17, animal damage is 25, usually, these numbers are the same)
Dragonfang: 115 (Per bullet what)
Eaglefire: 99
Ekho: 125
Empire: 99
Hell’s Fury: 99 (a minigun doing 99 damage against a zombie per bullet is a bit insane, player damage is 37)
Fusilaut: 99
Grizzly: 150
Hawkhound: 99
Heartbreaker: 99
HMG: 99
Fighter Jet HMG: 99
Honeybadger/PDW: 99
Kryzkarek: 99
Rocket Launcher: 200 (Player damage is also 200)
Luger: 99
Maplestrike: 99
Masterkey: 40 (Player damage is 40 as well)
Matamorez: 99
MP40: 99
Nailgun: 23
Nightraider: 99
Nykorev: 99
Paintball: 15 (Player damage is also 15…)
Peacemaker: 75
Quadbarrel: 43
Crafted Rifles: 99
Sabertooth: 99
Sawed Off: 50 (Not consistent with the Masterkey, there the same gun)
Scalar: 99
Schofield: 99
Shadowstalker: 125
MKII: 75
MKIII: 999999999 (Prop i dunno)
Snayperskya: 99
Sportshot: 32
Swissgewehr: 99
TANKK!!!: 200
Teklowvka: 99
Timberwolf: 99
Viper: 99
Vonya: 35 (Player and animal damage are also 35)
Yuri: 80
Zubeknakov: 99
Old Post for anyone whos intrested.
The weapons in Unturned are overpowered to put it lightly. The Colt (1911), one of the most common weapons on most maps is a great example of this. Now if you’ve ever played Unturned for a solid hour you would know that this sounds a bit off. That’s because it is, against players these weapons are actually pretty solid, they do a fair amount of damage and don’t one shot. However, this post isn’t about players, it’s about Zombies.
Weapons do far to much damage against Zombies. Most (prop all) semi/bolt weapons (including bows) do 99 base damage, that’s a little ridiculous.
What I think we need is a rebalance of the Zombie damage on ranged weapons.
Do I think this will ever happen? No, the game is winding down, no way something like this is going to happen. However, I do believe there is a lesson we can learn here. When designing a Survival game, never make the most common ranged weapon 1-shot your enemies.