What about a more classic version of zombies fights where headshot kills and body shots semi won’t (I mean that maybe limbs will fly away if shot, but it’s body is gona be tanky)?
Ofc in this case, heads should swing left and right while the monster moves, so to avoid easy peasy 3.0 headshots.
Maybe in 4.X, but 3.X might be too late in its development cycle to add limb removal, completely new animations, and a completely overhauled combat system.
The changes Yarrr suggested would be more doable, but would make the Zubeknakov completely useless.
You never mentioned Unturned II, 4.X, 4.x, 4.0, or any other name for the upcoming version and this thread is categorized in and written about 3.X, so I assumed you were talking about 3.X.
This actually required a weird number of changes because of how the zombie/animal damage multipliers work (sigh), but now there’s an option for Weapons_Use_Player_Damage! By default enabled in hard mode. It’ll be listed in the next update notes, but is available in today’s patch.