What would you like to see the most out of 4.0?

Gonna steal one of my suggestions off of another thread about individual health for body parts. ( Individual health values for different body parts )

  1. Overall Body

    • Each group correlates to a certain amount of health, excluding Head/Torso
    • If the health of both Legs/Arms are fully depleted, 50% of the player’s overall health will be depleted (happens gradually with the health lowering of each group)
    • If the torso’s health is depleted, 85% of the player’s health will be depleted.
    • If the head’s health is depleted, 100% of the player’s health will be depleted.
  2. Head/Torso

    • This group will be the main part of the player’s overall health
    • The head has a modifier that increases damage, while the torso takes base damage of the weapon (unless protected)
    • If hit in the head by a blunt weapon when the attacker has a high enough strength (determined by a skill and the weapon used)
  3. Arms

    • Arms take minimal health from the player’s overall health when damaged, however there are other effects that make hitting the arms worthwhile in combat
    • Getting below 50% health of the arms will cause: inability to hold two handed weapons, shaky arms, slower use time
    • Below 25%: inability to use weapons, even slower use time for consumables, slower punches
    • At 0%: cannot use items, must wait for timed healing or be healed by another player.
  4. Legs

    • Legs take the same amount of health away as arms.
    • Below 50%: broken leg effect similar to the current one in 3.0
    • Below 25%: only able to crouch and crawl, reduced speed on crouching
    • At 0%: can only crawl IFF arms are above 50% health.
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