Gonna steal one of my suggestions off of another thread about individual health for body parts. ( Individual health values for different body parts )
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Overall Body
- Each group correlates to a certain amount of health, excluding Head/Torso
- If the health of both Legs/Arms are fully depleted, 50% of the player’s overall health will be depleted (happens gradually with the health lowering of each group)
- If the torso’s health is depleted, 85% of the player’s health will be depleted.
- If the head’s health is depleted, 100% of the player’s health will be depleted.
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Head/Torso
- This group will be the main part of the player’s overall health
- The head has a modifier that increases damage, while the torso takes base damage of the weapon (unless protected)
- If hit in the head by a blunt weapon when the attacker has a high enough strength (determined by a skill and the weapon used)
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Arms
- Arms take minimal health from the player’s overall health when damaged, however there are other effects that make hitting the arms worthwhile in combat
- Getting below 50% health of the arms will cause: inability to hold two handed weapons, shaky arms, slower use time
- Below 25%: inability to use weapons, even slower use time for consumables, slower punches
- At 0%: cannot use items, must wait for timed healing or be healed by another player.
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Legs
- Legs take the same amount of health away as arms.
- Below 50%: broken leg effect similar to the current one in 3.0
- Below 25%: only able to crouch and crawl, reduced speed on crouching
- At 0%: can only crawl IFF arms are above 50% health.