Disclaimer: This is not suggesting NPCs to be added to 4.0 in any way. go away Animatic reeeee
NPCs have always had a negative reputation for some reason and I’ve been quite curious to figure out why. I know the constant suggestions for them can get on people’s nerves, but that alone shouldn’t make people not want them in 4.0 in some fashion. Not to mention that constant suggestions bringing up the same idea means that NPCs are fairly wanted in the community.
Now I do agree; map roaming NPCs shouldn’t exist in the Vanilla game. It’s simply unrealistic to expect that. But that doesn’t mean we couldn’t see NPCs - from just simple quest givers to guarding deadzones - exist in some format in 4.0. However, people might make the argument that the only enemies that have guns should be players.
What are your thoughts on the matter? Yay? Nay? Sorta in the middle?
Do you personally want to see NPC AI in some form or another in 4.0?
I don’t want to see combat or ‘player’ NPCs, simply because of what @PauSeen was talking about. You can’t make them have human error. Another big part of this is that they’re most likely not going to be able to raid and loot as players want, and you’ll get a group of upset players all over again because the NPCs aren’t what they were expecting them to be. It also begs the question, where would they get their loot. Would they go through the military base and take everything there, or would they spawn in fully loaded. If they loot normally, how would they balance and manage inventory? Would they randomly choose an item and drop it for more space if they lack, or if spawning in with items, would they drop if you kill the NPC?
nontechnically, I also don’t like combat NPCs. I think quest givers are fine, but the thing is humans are the survivors. Not ‘human’ survivors. They’re either going to be too passive or too agressive, and that takes away the amount of interactivity you’d get with any other player (Eg: Cooperation over VOIP)
i don´t have problems with npcs i have problems with your functions and your IAs.
for example zombies raiding your base i am against.
but a militar helicopter atacking peoples and bases LIKE RUST i dont have any against.
when go discut about IA need discut specify things or zombies, animals, maybe the matematic of itens spawn dont go work!!
I think you’re thinking way to complex. I already mentioned NPCs on that level are just unrealistic to think about.
Nelson has always wanted NPCs to not have a big impact like that; but adding them in a toned down way with modding tools to support them is a win win for everyone. Thus, this would allow for NPCs to become more than just fetch quests and a possible balancer for deadzones, and while not becoming super invasive to the game, still adding variety to enemy types and new gameplay features.
How exactly are they unfitting? What makes them inherently or otherwise by default unfitting? You know just as well as I do that the only threat in this game are players. Enemies (aka animals and zombies) are not a problem in this game. While I don’t think ai npcs should have anything more than basic firearms, I think they could really add risk to high level locations, as well as mixing things up a little and providing a difference in how players go about looting certain areas.
I’ve never understood why people always take this topic to the extreme levels that it is taken.
It seems we can’t have basic npcs. It’s either “WOW NO THEY’LL HAVE TANKS AND THEY’LL BE LASER BEAMS” or “WE NEED THEM TO RAID AND BUILD GIANT BASES AND EAT AND DRINK LIKE PLAYERS”
No. We don’t need either. Honestly, who cares about the minority of people who would be upset that NPCs aren’t extremely expanded on if all we got were basic AI npcs who could shoot at you? On the flip side, so many people complained about NPCs for 3.0, but eventually got used to the idea or otherwise played non-npc maps. I just don’t get why it’s such a big deal.
Bottom line: Unless we get a zombie type that for some reason has an actually good ranged attack, the current zombies and their types will never truly provide a challenge for players. There will always be a point in the game where you simply can just run around them or otherwise mow down an entire town. If 4.0 is apparently going down a much more PVE route (yay), then why is considering npcs so… alien?
I say the NPC’S spawn fully loaded on there “zones”.
Like if you go to the coalition outpost, there be on the walls guarding, and won’t go much farther besides some set routs.
Or if you raid the syndicate, there be at “there spot” and once they shot they use the “herd” A.I and go after the player, melle ones anyway. Ones with guns will just pathfind untill in range and shoot (maybe have preference preplaced “cover” spots they go to, to supplement A.I.)
And if they have medicine enabled, they heal.
If you screw off and start killing in the “safezone” the lazerbeam coalition forces will mow you down. As there proffesional soldiers.
So yea, like this, they exist, but otherwise won’t intrude on normal gameplay.
Who likes this. He won’t have to invent god A.I. and they still take cover and do all that good stuff via map editor quies and “combined animal/zombie A.I”.
This update has brought peacekeeper scientists that are defending the safe zone. I don’t see how this would be interfering with survival. Of course I’d prefer that players are the once creating and defending the safe zones but it isn’t really possible, you would need players to watch over it for 24/7 which is pretty hard to achieve.