I didnt follow the devlogs a lot recently, and im confused about the charactre model. The first model was pretty good, why is Nelson remaking it to a thicker model?
I assume by first model you mean the first model he showed off for II? Might want to clarify that in case people think you mean 3.0’s model.
I also dislike the thicker arms and I hope they get sized down a bit more, but other than that I think the playermodel is in a good place right now. Even if the arms aren’t changed I guess I won’t have too much of an issue with that, but it’d be overall a lot nicer for them to be thinner.
Yeah i mean the first one. The thinner arms were a lot better, they didnt look like boxes. That’s my only problem with it.
The first slim model made it look like slenderman and thats not who we are so he decided to change it to a better model
It is who we are
The original model was not good for animation because it made a lot of the same mistakes as U3’s model, which is why it (eventually) became the “slenderman” model, which was disliked due to its weird and overly-lanky proportions.
That model was adjusted (eventually) to the current model, which still has “thinner” proportions compared to the U3 model, and shares things with the first model like a smaller head and tighter hitboxes.
He made a post of character concepts. He should model one of those. Interesting character style concept art
Has it actually happened? Has Molton made a spelling mistake?? I think I’m hyperventilating this can’t be real
Just to clarify, Nelson didn’t make those.
First I should just say that these aren’t mine, rather I was asked to post them anonymously.
It was too Slim and looked odd
I mean the Devlog 1 model. It didnt look that odd honestly.
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