NEW MECHANICS
Placeable items:
The possibility to place objects on different surfaces, thus turning them into static, non-disappearing objects. With the ability to pick them up at any time in the inventory. An innovation that will greatly enliven the decor.
- Like
- May change
- Dislike
0 voters
Fire:
Adding the fire as a full-fledged mechanic. It would be cool to see Molotov cocktails and flamethrowers in the game. To make the fire spread across the grass for some distance, trees and other bushes burned (as in the Far Cry series of games).
It is also worth adding the mechanics of Combustion of players, which can be eliminated with the help of water or rolling on the ground. Another innovation may be the use of fire as a RAID item, but this can devalue wooden buildings.
But so that this does not become a big problem, you can reduce the fire damage inflicted on buildings, as well as limit or slow down its spread on the buildings of players.
To solve this problem, you can reduce the fire damage caused to buildings, as well as limit or slow its spread to the player’s buildings.
- Like
- May change
- Dislike
0 voters
Throwable items:
The ability to throw items to another player such as: weapons, ammunition, medicines, unused grenades, food. Put a certain radius of the throw depending on the weight of the object. To catch an item, the player must aim the scope at the area of the flying object and hold the “F” button, with a certain animation, he will catch the item. If the catcher’s hands are empty, then the caught item will pass into the hands of the player, in another situation, he puts the item in the backpack. (if there is no space, the player will drop an item, also with a certain animation)
- Like
- May change
- Dislike
0 voters
Throwable objects:
An addition to the previous article. The ability to throw various small and relatively light objects (maximum gas cylinder) in the direction of the crosshair. Mechanics will allow you to throw objects at others, as well as use improvised weapons, because you can always throw a mug and an axe. Blunt objects will cause a micro-stun effect or simply cause damage. While the sharp ones (axe, knife, spear) stick into the player’s body, causing high damage and bleeding effect, as well as a micro-stun if it’s a massive item. Each throwing object must have it’s own speed of flight and animation, as well as a HitBox.
- Like
- May change
- Dislike
0 voters
Gas cylinders:
Adding gas cylinders (OF COURSE RED), during the shot in which or after the throw of which an explosion occurs (preferably with a slight delay, as it is done in Dying Light and others)
- Like
- May change
- Dislike
0 voters
Distance calculation:
Another function from the emotions menu is the ability to lock onto the point and determine the estimated distance. Or on another player, with the answer from him, will mark the silhouette of the player for a while, where he was, at what (more accurate) distance and in what direction he went. (explanation of the exact number of meters: two of you, two means smarter). The response will also occur via the context menu, by a check mark or a cross
- Like
- May change
- Dislike
0 voters
SURVIVAL MECHANICS
We think that the new Unturned 4.0 should be heavier in terms of survival. You should add some new parameters (these include the weight parameter that has already been added) such as:
-
Temperature:
The temperature (on all maps) that inflict negative effects.
For example: if the player is cold, then his hands is shaking, causing the sight to shake, and he begins to move slower (this will apply to the Raid and all other actions: get things, weapons, eat food, etc.), also, the player can die of cold, if his temperature reaches a critical level. In contrast to the cold, the Heat will make you tired faster, the character will often wipe the sweat from his face (thus, making it difficult to see), the coordination of walking will deteriorate (the effect of sunstroke), the thirst parameter will grow
You should also add elements for adjusting these parameters. The frozen player will be able to warm up if he runs, puts on warm clothes, stands near the fire and enters the room. Also, the player who is suffering from heat will be able to reduce the temperature level by taking a quiet step, hiding from the sun, swimming, drinking water, taking off warm clothes, getting caught in the rain, etc.
- Like
- May change
- Dislike
0 voters
-
Humidity:
Parameter for clothing humidity. This parameter will affect the body temperature, weight of equipment, and speed of movement. But it must be realized correctly, so that it’s logical and reasonable. The percentage of humidity will depend on the time spent in the rain and the coefficient of moisture resistance of the wearable clothing.
- Like
- May change
- Dislike
0 voters
-
Noise:
In General, I would like all objects to have their own sounds. So that when you drop an item from the inventory or take it to the inventory, there is a special sound, with different noise levels. For example, a fallen jar of nails will make more sounds than a fallen juice bag. You can also add a hidden item lifting mechanic by holding down the shift key (or some other key).
The player will lift the item more quietly, but more slowly. All this will affect the overall noise level, which will affect the number of zombies.
This indicator will be linked to different locations and will count all the noise that is made by players in them.
From the noise made on the location will spawn additional zombies. You can also divide this indicator into levels, well, there is the first noise level: +3 zombies. Second noise level: + 7 zombies, etc.
The noise level will decrease over time, and the incoming zombies will disappear as this parameter is lowered.
- Like
- May change
- Dislike
0 voters
-
Footprints:
Add the appearance of footprints to the mechanics of walking. When the player walks on the ground, it will leave traces that will disappear after a while (for example, 5 minutes). When exposed to rain, the tracks will look clearer, but the rain will wash away existing tracks and reduce the visibility of new ones (for example, 2 minutes), but this should still depend on the type of soil (mud, grass, asphalt, etc.). There is also a suggestion to add the ability for players to pollute their shoes, that is, if the player will walk in the mud, then there will be a certain number of steps to leave dirty footprints in the room, which will remain longer because there is little effect on them in the room (for example, 10 minutes). Another condition may be spilled liquids in puddles, for example, you can clean shoes, and if the player stands on blood, it will also leave traces. The injured player must leave bloody streaks behind until the bleeding stops, this will add some element of tracking.
/you can also add animal footprints, normal and bloody/
- Like
- May change
- Dislike
0 voters
NEW ITEMS
Here is a list of items that we would like to see in the game.
- Police and Military shields. They will block hits, have their own durability. After which they will no longer block hits. Heavy sniper rifles will ignore shield armor and machine guns will break shields faster than other weapons. When the shield’s strength drops to 25%, a loud crack will be heard, which will serve as the only indicator of its strength (except for the description in the inventory). The police shield will not block the view, because it will be made of transparent material (it should crack with each hit). The shield will allow you to fire with a pistol, but at the same you can take a hit in your hand. The military shield will reduce visibility, have more strength and have a cutout for weapons (the shooter remains invulnerable) The “Military” class will be able to use submachine guns alongside pistols. If the shield is not selected like an active slot it will hang on the back and also give protection.
- Like
- May change
- Dislike
0 voters
- Spray paint – you can draw on any texture what you want. You can enter a variety of colors, also, in a pair to this item, you should add boxes with paint, with which you can refill the spray can. You can manually scrape it off with a spatula. On the player’s buildings will remain forever ( until it is erased or painted over with a different color )
- Like
- May change
- Dislike
0 voters
- Grappling hook, after the throw will cling to the ledge. Then you can climb it manually. The player presses the interaction button and can move and sway. (like in Rainbow Six Siege). You can collapse it after use. Reusable.
- Like
- May change
- Dislike
0 voters
- All kinds of additional containers-pouches, purses, etc.
- Like
- May change
- Dislike
0 voters
- Climbing kit-allows you to climb on steep surfaces-rocks, etc.
- Like
- May change
- Dislike
0 voters
- Rope with a carabiner and stakes - fixed somewhere on the rock, provides a safe descent from it. It has several uses. You can make use of the height indicator. For example: 30 meters of rope will be spent depending on the height of the ledge.
- Like
- May change
- Dislike
0 voters
- Whistle - summons the zombie to the point where the player has whistled. (May be present as an item and gesture)
- Like
- May change
- Dislike
0 voters
- Drones - launches a quadcopter with a built-in camera. The player controls it as any air transport and looks from it. Can be shot down by shots, requires a battery item.
- Like
- May change
- Dislike
0 voters
- Cigarettes - more pathos than pathos. You can also use it as a currency and add dependency, which will reduce the overall stamina coefficient.
- Like
- May change
- Dislike
0 voters
- Special throwing weapons by type: knives, axes, etc.
- Like
- May change
- Dislike
0 voters
- Military thermal imaging sights
- Like
- May change
- Dislike
0 voters
- Handcrafted distraction grenade – noise maker. Can be made of firecrackers
- Like
- May change
- Dislike
0 voters
- A wind tube is a ranged weapon (it would be nice to use it on a separate button), as well as custom darts to it, which can be covered with different poisons and mixtures
- Like
- May change
- Dislike
0 voters
- Arrows with a rope: allows you to shoot a special arrow at the nearest wooden (or other weak) object. Then secure this rope by wrapping it around another object or by nailing it to the object with stakes. (as done in Tomb Raider) After that you can climb or glide over it.
- Like
- May change
- Dislike
0 voters
- The ice axe is a melee weapon that also allows you to quickly slide along the ropes.
- Like
- May change
- Dislike
0 voters
- Banana peel - / my friend crazy bastard / fun and funny, when a player falls animation is triggered ( the character rubs his head and stars fly over him) only after which the player can get up. If you fall under the influence of adrenaline, then there will be a skip of animation and the player will only need to get up (to get up you need to press the jump button). after the first application, the banana peel disappears.
- Like
- May change
- Dislike
0 voters
- Cart - allows you to drag a cart that will serve as a mobile warehouse for items. For example to transport logs
- Like
- May change
- Dislike
0 voters
- Updated fire - fuel is wood, sticks, paper, wooden objects (must be visualized so that you can see where you put the wood and how they lie) after it is set on fire, you can not lift it, you can only pick up unburned fuel. After itself leaves charred logs and ash. It disappears after a large amount of time or with a 20% chance after rain. On the fire, you can cook food, and you can also get a burning stick from it, which will serve as a torch for a while (as in The Long Dark). Also it increases the temperature in a small radius around it
- Like
- May change
- Dislike
0 voters
- Guitar - an interactive musical object, a good addition to the fire!
- Like
- May change
- Dislike
0 voters