Okay so first of all, I havent been on here in months, so forgive me if something Is oversuggested.
Okay, first of all. I think UII should take a lot of inspiration from other games.
Dont get me wrong, it’s a good idea to be unique, but I feel like UII could also take the good things from other games, while not taking the bad. You know?
Okay first of all, Project Zomboid
I’ve been playing this a lot since I stopped with unturned, and I think it would be a good idea to look towards it for a lot of mechanics. There would have to be a great amount of differences, since project zomboid is an isometric zombie survival game. The kinds of things I think should be put into UII are
- the vehicle repair and maintenance system.
However, a variation on this should be that you require a certain workstation for things more advanced than changing the tires or oil or batteries, whatever.
- the barricade system and object moving systems
Apologies in advance, I’m going to refer to a lot of mechanics as "system"s through this.
Anyways, I think the “fortifying a building” mechanic works pretty well in PZ. As long as you have some planks, nails, and a hammer, you can easily block off something giving you a while longer to get away. However, this obviously takes a bit of time, so you need to get those boards in quick.
- like project zomboid, windows and doors should be in decent condition.
However, unlike it, there should be a lot of damage. But it shouldn’t be unreasonable to find a house with all the doors and windows intact.
- general survival mechanics
I would suggest making it a bit more difficult than PZ, since once you get set up you can basically live there forever ingame, but other than that, it should probably stay the same.
- vehicle and locational “stories”
In project zomboid, you can find random events that follow a sort of theme.
- a car flipped over
- a vehicle with some parts taken off and a corpse nearby
- a room filled with a bunch of eaten corpses and a zombie.
Ect. You get the gist. More of to make the world feel more alive.
Pretty much all of you should know about this game, since there was the crossover event. Which I returned here for a day because of.
However, I would specifically like to point out that it should be nowhere near as extreme. However, it should be possible to run through town literally jumping from roof to roof. (Yes, something similar to this is ready on the trello, but I’m just reiterating)
more danger at night.
In dying light, zombies get a lot more scary at night. However, instead of volatiles perhaps we could do something else. I cant remember what it was, but I think there have been a few posts with ideas. I cant recall.
That’s all for this game. Sorry.
TLOU 1 and 2
Yes, there has been some controversy around the second game, but let’s focus on mechanics. (More on 2 tho)
- throwing bottles (and other objects) as a distraction
This is an obvious mechanic that should be ingame. So much so that it’s probably planned. But I felt the need to mention it anyways.
- using ropes and wires in certain areas to access other areas.
This was actually a really neat mechanic. Being able to toss power cords over fences to power something. Or being able to toss a rope over something to allow climbing somewhere.
There are several other mechanics that I would think of for this, but they’ve probably ready been mentioned.
Also the fact I havent seen the entire game yet, so that as well.
There would probably be more ideas for mechanics, such as if I had played more hardcore survival games (which i cant remember the names of) but alas. That’s all I have for now.
Here’s the obligatory poll about how much you liked it, so you dont have to specifically like my post.
- It was alright.
- I liked some of it, except…
- I didnt much of it, other than…
- I didnt like any of it.
- Oh fuck this guys back again
Toss in more ideas, and I’ll try to include them in here.