Unturned IIs’ maps will probably be bigger than 3.0s’ so here is some thoughts about them and stuff on them…
the loot and placing of loot
Like in skoeldis post the ammo should be rarer
Ammo (rarity, amount, spawns)
and it should spawn in places where it would spawn on in real life too, Everything should spwan like that, clothes could spaw in wardrobes and not in bathtubs
special locations
there should be more special locations on the maps, for example air traffic Control Towers:
Air Traffic Control Towers
special locations with special uses, like the atc Towers int the post above.
MPC camps- whit tasks and trading
“events”- like military plane crashes where you can find military loot, wich of course some of it has taken a Little or a lot damage bc the crash.
airdrops, traincrashes and more…
the loot whould not specifically be dided like its now…
it should be something more like this.
in the military camps, zones and so on; there should be more rare stuff an more militqary grade stuff (obviously) and some “events” like an military conwoy that was raided by evil MPCs’ would have military grade loot too.
the farms have stuff that you would find on farms irl, the cities have stuff you could find there, the radiation zones has nothing special if there is no special locations.
so what im trying to say is that it doesnt really matter where the location is, it doesnt define what kind of loot or what kind of rarity type loot you find there, but the location defines it, and the rarer or more special the location is the more special and rarer is the danger too, like if you go to the military zones there will be more armored turned, not that they have more healt. they have military Equipment on them so they are more armored… there might be some unique mutations on them or something
like some creepy stuff from the Movie “annihilation”
the forest should be thicker
and if you want to build your home/outpost/commonwealth somewhere in the middle of the forest you should have to cut down trees from the way:
driving in the Woods:
the more you drive the same path the more you “work” on your road
you cut down trees and then drive the same path some time and it will start to form a dirt road. you know what they look like
trees:
there is Always the same amount of trees in an certain area.
if you cut down a tree in an area it will start growing somewhere else: where at that time no players near.
so the more you cut down of the forest the more it will actually spread, so this would make the World live a Little more.
aslo cities, mabye when the server starts most of the cities are not that overgrown but then when time goes on vines and other plants start to grow in cities and some cities become very overgrown when others becomes less…
some cities might even have been “warzones” where the military has fought back against the turned… but lost… so there might be still military grade loot, and that city might be in a radiation zone bc they bombed the Place after they lost and tried to vipe out the turned like that…
cities where MPCs’ live
could be that some cities have living people in them. like MPCs’ living in the old skyscrapers above the turned, and that they would fight back against the hordes that come, aslo that if they get overwhelmed they would move to Another city (like some kind of longer events/seasons, so that the World would live more and not be so extremely dead… too dead)
so that the MPCs’ “live” too they trade with eachother and the “evil” MPCs’ the raiders, attacked the MPC survivorcamps and so on, so that they all moved around a Little, and they would talk about those things over the radios and walkie talkies, More information like the atc Towers.