Currently in 3.0 we have a couple types of ammunition: regular, tracer, and fragmentation. There are also Shadowstalker rails and shotguns pellets, but those don’t have different interchangeable round types. Now what I’m suggesting here is similar to what we currently have, but different.
Now, in Devlog #005, I believe, Nelson posted this image:
My suggestion here improves on that. Instead of just having “5.56mm Military Ammunition”, we’d have some things like:
5.56mm M855
This is the current ball cartridge used in the majority of current M16-style weapons, from the M4 and the XM-177 to the M231. This will be the “base” ammunition, and are identified with a green tip. (Also has the M855A1 enhanced performance [or EPR] subvariant with an unmarked steel tip)
5.56mm M856
This is the tracer variant of the M855, and is more commonly used in machine guns. They are identified with an orange tip.
5.56mm M995
The armor piercing variant of the 5.56x45mm SS109 cartridge, withe enhanced accuracy and penetration. Marked with a black tip.
5.56mm Mk 262
A spealialized, match-grade ammunition designed for vastly improved range for use by designated marksman rifles.
.223 Remington
The civillian variant of the 5.56mm cartridge, available with hollowpoint tips.
Such a variety of types also applies to other calibers such as .45 ACP, 7.62x54mmR, etc.
In addition, I’d like Nelson to have the full dimensions of the round as part of the name, such as 5.56x45mm instead of just 5.56mm.
Shotguns would be slightly different, with 10 gauge, 12 gauge, 20 gauge, and .410 shotshells.
In a broad perspective, shotguns would have four main types of ammunition:
Buckshot
The default and most common type of load, containing six round lead balls.
Slugs
Fires a single round that effectively converts any shotgun to a smoothbore breechloading musket.
Birdshot
Tiny steel or lead balls that have a huge amount of spread, devastating at close range but almost completely useless at anything other than close range.
Flechette
Fires six small, pointed steel projectiles that are fin-stabilized, allowing enhanced range and penetration.
Adding different ammunitions types would greatly change gunplay, as different types of cartridges could change a firearm’s playstyle for different purposes.