Currently in 3.x, those seem like a true though ridiculous red-painting nightmare. I’d like much more if those keep their violence, but in a more realistic and subtle way, maybe alike this:
.GIF archives made from a No More Room In Hell gameplay
These are an example of smoother yet much more violent and realistic blood splatters. Only way I’d imagine blood splatters being bigger than that could be via a random boost (spatterific, respectively).
What do you think? Do you people agreen on that we need to change blood splatters?
I think that there should be less. For example, when you head shot someone, blood doesn’t go all over the place, the blood goes from the back of the head!
Well… that really doesn’t change how gravity will work on some blood thats been pushed outside of a head from a high speed bullet coming from the opposite direction so… but yea maybe blood could be black
Depends on how the new Turneds will be like. If their body consistency will be like the zombies one, then yea some splatter wall painting blood effects would be legit, cus heads will blow even if shot with low calibers. It really depends on how far Nelson wants to go with his “realism” crusade.
You took out of context just one phrase but if you see the entire comment then you should agree that such a scenario is more then possible, even if I haven’t claimed anything I just said if.
I didn’t take anything out of context, since it’s (sort of) a mild-looking game that attracts lots of young aged audience (-12), it’s also possible that Nelson decides that he won’t add that feature up, despite how similar the turned are to zombies and how realistic the game goes.
I agree but since that this word “realism” is storming around heavly, I wouldn’t be surprised if that splatter thing would stay in, and since we are going towards a mutant\less humanoid main enemy then that could be the prerequisite to increase the games violence even more, without risking to have the ESRB to be raised.
Also it’s important to keep in mind that as you said 3.0 already have those splatter moments and since that the new UII graphic doesn’t look too much different from 3.0’s style, it might be assumable that the same ammount of “violence” could be also in this new game.
Anyway idc, can play in both scenarios I’m not bothered at all
I think that different weapons should have different blood splatters depending on the caliber ant stuff like that.
Shooting someone in the head with a .50 would have a bigger blood splatter than a 9mm.(and if you think that using a gun to kill someone is not bloody enough you can just blast it with a frag granade)