Hello fellow survivors, it’s me, ya grill coming in with a hot and brand new topic! (end me pls)
In all seriousness, there has been a bug/glitch that I have been using ever since I started Unturned and to this day, it has not been patched yet. Allow me to explain how it works.
This is your basic everyday floor…
Basically when you put a floor down, it has a what I like to call a Hard Center (HC) and a Soft Center (SC).
The part which is highlighted in Green is the SC and the part highlighted wit the Red is the HC. As I will display here
Basically, before you put down the Floor, or any buildable at all, the floor will check the Hard Ceter ONLY for any objects that could be blocking it. If nothing exists in the HC, then you are A-Okay to place down the floor. You might ask,“But what if we place objects in the Soft Center?”. Well, it won’t affect the placement of the floor at all. as you will see here…
As you can see, if I place down a shit ton of lockers without any entering the HC, I can easily place down the Floor with no trouble. But if I place down a locker in the middle where it intersects with the HC, this happens…
This exploit can be easily done and can be even done solo. So you don’t need a friend to help out. Something that is more crucial to this exploit is that you can do this for Claim Flags… Inside Pillars
As said before, every buildable has its own HC and SC…
So if I place down a Claim Flag in the HC, it won’t let me place the pillar…
However, if I move it just an inch to the side to get out of the HC, as such…
It may be unclear at first, but that white dot at the middle is NOT my crosshair. It is the Claim Flag with a top-down view after moving it to the side. Now that the flag is outside the HC, I am able to place down the pillar
(Sorry I had to use a used picture. I took the pictures then went out, so I made the post on my phone and had to improvise)
Anyways, this is basically how this exploit works. Idk if Nelson can fix this easily or it would require an overhaul. But this is as far as I can explain. Solution is simple: “Make the HC be the size of the object itself, rather than half of it”. But will it be easy? We’ll let Nelson be the judge of that