I can see some irony on this post
Why would i delete a post because some random internet dudes think they a right lmfao
I was saying that Iâd see myself out of the discussion, since Iâve already comprised more than 20% of the comments. You guys can carry on is what I meant.
If you post something on this forum or anywhere else on the Internet, you should be prepared for criticism. To dismiss it as people who are âtoo seriousâ is ludicrous. As such I took the liberty of providing critique on why i donât think the suggestion has a place in Unturned II, you can choose to take that or ignore it, both for benefit or expense.
This precisely.
I never said anything about removing suggestions simply because I or anyone personally thinks itâs not a good idea. Itâs a discussion for a reason and people gave their inputs. Your post had mixed opinions
Who knows at this point. Anyway I would give to this idea a 7\10, but really since as n3rf said we donât know enough of anything to be able to understand whatâs really going on, with the result of an infinite loop of speculations (not that I mind but it really doesnât bring us anywhere).
Reaver And moltâs gonna die tonight.
Hi molt, I see ya typing away
and you liked my comment
I too. (10 chairs)
You canât speculate if this idea was never put into consideration. You canât deny peopleâs responses just because the dev hasnât given his word on it
Didnât even read, picture was enough to see this was going to be one of those dumb suggestions the forum is used to.
Would you benefit from taking a stock of one weapon and sticking it in other? No way.
How can an Augewehr fire from a barrel meant for Parabellum cartridges? The round doesnât even fit god dammit.
Whatâs the point of such a long barrel in a Vonya? There is no point. Itâs a shotgun for Godâs sake.
Why does the Grizzly have a gas tube now? Iâm sure it helps a lot in a recoil-operated gun.
If youâre going to suggest something for a decently realistic game, please think it through.
Thinked twice, i think it will not work well.
Sees Molton typing since 30 minutes
Starts sneaking through the exit
Steps on a wooden stick that cracks
Turns around slowly
âOh comon Molt, can we avoid another wall text infinite discussion and call it a day?â
TL;DR: No thanks, personally not a fan of the idea still.
Ahah⌠no. Iâm not seriously revisiting this discussion for any reason. I look away for an hour to watch some videos and all I see is just an infinite wall of text.
Not reading through all of it diligently, my opinion is still the same. This suggestionâwhile perfectly valid to suggest as Nelson could always just throw out the work he has done alreadyâdoesnât offer anything of value to me, in my opinion.
As it stands, the game basically has a more realistic version of this anyways? Hereâs a fresh reminder of what Unturned II has done in case we all just forgot.
A summary of Unturned II's current attachment system...
The attachment system has been expanded, and now includes what Iâm dubbing âmodular componentsâ for now. These components consist of barrels, stocks, and handguards. Thereâs also the receiver, but thatâs just the actual âgun.â
The barrel attachments youâre used to in previous iterations of Unturned are now âmuzzle attachments.â Tactical attachments make a return, alongside âunderbarrel attachmentsâ (basically, grips).
Originally, iron sights were going to be one item made of two models, and guns would have two separate hooks so there wouldnât be any weird overhanging iron sights anymore. This was scrapped in favor of the expanded attachment system, and iron sights are now separated into two items (the front sight and the rear sight). The âsight attachmentâ item type has been split into three: optics, rear sights, and front sights.
Optics are your large sights/scopes. Rear and front sights are your canted and normal iron sights. Itâs possible that pistol sights may end up as a part of the front/rear sight category too, but finishing the G19 isnât a priority at the moment so we wonât know until later on.
So, letâs go back to the receiver. The âbaseâ of a gun is only its receiver. The Eaglefire receiver can accept an optic attachment and a rear sight attachment, as long as they are compatible with the Picatinny rail system.
(Rail systems and calibers are meant to be more important in Unturned II.)
It can also accept a handguard, barrel, and stock. A handguard is required to equip front sights, tacticals, and underbarrels. A barrel is required to attach muzzle attachments (of the correct caliber).
Although this makes combat more unpredictable, as someoneâs âEaglefireâ could have slightly differing stats based on their attachments/components, the idea is to allow for greater customization and progression.
Then, ability stats were added. This is basically the item stats we have currently if you were to look in a gunâs .dat file, but incredibly fleshed out so all stats and characteristics of a gun could be interacted with (outside of modding). For example, a quiver could increase your reload speed with bows, leather gloves can increase your ADS speed, adrenaline could increase your chambering speed, and your magical tactical light increases burst fire RPS (but not semi or auto).
Preferably, the Eaglefire would spawn with a random assortment of attachments already on it. However, these could, obviously, be taken off. Preferably, sometimes youâd only find a receiver with nothing attached, or a barrel but no gun.
Joostdemenâs suggestion discards the attachment system. Personally, I donât see a need to discard mechanics in previous iterations of Unturned just because itâs a new game. Rather, Iâd like to see Unturned II build upon them, as my biggest gripe with Unturned 3 is that it never fleshed its mechanics out, not that they were inherently bad.
This suggestion takes everything in an entirely different direction, making the game seem more Borderlands-esque than I think it should be. Admittedly, this âfollow-upâ is actually quite toned compared to the original post, but now itâs just an underdeveloped version of what Unturned II already has (in my opinion). It also seems more difficult to balance, considering the original suggestion relies a lot on chance and âpretty randomâ stats.
Nelson has spent a fair amount of time on gunplay so far, and the feedback on it currently has been pretty strong, so I find it unlikely this suggestion would be considered. However, I do think this post does reinforce the age-old suggestion for guns to spawn with random attachments equipped, at the very least.
Addendum
Trolled m4djoker really hard.
EDIT: I didnât include any ârealâ arguments against the suggestion in my above wall of text because, frankly, Iâm just not a fan of doing it this way compared to what we already have done for Unturned II. The suggestion is valid enough all things considered, I just donât like it.
I hope the mild refresher on the attachment system will help any future posts⌠if there are any.
Yea, I even liked it for that second.
Gimme back my heart :\
it will be so cool and realistic.
Sorry dont have much time to respond but thx for the feedback cheers!
no i understand the idea. its just a dumb idea.
Apparently not⌠otherwise you wouldnt give examples that fit not into the ideo and make no sense