Gun Silencer Idea

No, I said it will not affect the bullet. What do you mean “as you described”? Have you even looked into this stuff? Silencers make the gas subsonic, not the bullet. Also, you still didn’t give a source where you got this information from…

To me as a fan of long range sniping, this doesn’t sound very fun. You have to think about all different playstyles when you design things like this. And yes, I do edit all of my posts lol.

Silencers taking up a barrel slot is already a big enough of a downside, just to get a quieter weapon, when you could use that slot for a compensator or something similar to reduce recoil.
I doubt you will find supressors non stop in the game, so I dont see the point in giving them big downsides like this.

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The H&K prototype SMG I and SMG II have a specially built gas system that bleeds gas out of the chamber as the gun is firing, and this is designed to make regular 9mm ammunition subsonic after firing.

The SMG II reverted to a more standard HK drum rear sight, but added a very interesting velocity-reduction system. A pressure vessel under the barrel was connected to the barrel via a set of holes just in front of the chamber, and when opened it would reduce chamber pressure and thus velocity. It could reportedly reduce muzzle velocity from 350 m/s (1150 fps) to 305 m/s (1000 fps), thus bringing it below the speed of sound.

you fuckers say this like it’s the reddit presidental debate or something
it’s a lego zombie game, make it silence the gun and nothing more
also

drivin drunk tonight
based red

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Thank you @RedCo for the explanation. I had a feeling that he didn’t just know how silencers work so I didn’t really dig into it too much. Sorry for doubting you @The_Futurist. In that case you’re right, but these properties shouldn’t be applied to every silencer in the game imo.

@anon73161152, no need to be rude. I completely agree with you that silencers should just suppress the gun and nothing more. I was trying to say just that.

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mind explaining why suppressors are used by everyone in rust?

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The gun was built like that, Supressor add on’s do NOT touch the bullet. Subsonic ammo means subpar results, people use suppressors on guns so the gun it self has less of a sound (Which is good against your target and is good for the user) but still kicks the same power. Suppressors arn’t suppressing the bullet, the bullet breaks the sound barrier and makes the crack. There HAVE BEEN suppressors made to make ammo subsonic but they were awful and would break after a few shots. It is far more reasonable to just use subsonic ammo combined with a suppressor.

Suppressors should not sacrifice in dmg as they dont irl, they should just be a nice find and maybe a somewhat low durability. Subsonic ammo should be added and the trade of is less dmg. But when you combine a suppressor and subsonic ammo, you could take someone out in a library

Watch the very first shot in that video, that is a combo between sub ammo and a silencer.

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They’re not though. They’re an extremely situational attachment most often used with either automatic guns to offset the lower damage per shot, or weapons with a high damage per shot such as the M39, and as a utility item for explosive ammo raids.

stop talking. be quiet for several days

Well, not necessarily. Muzzle velocity doesn’t translate directly to more tissue damage, the fact of the matter is that subsonic ammunition is still lethal enough to kill someone.

Yeah, well, I was just saying that there are suppressors made to reduce muzzle velocity that have been barely tested, that doesn’t mean I support the idea that they should be the predominant form of suppressor. I think you’re talking to the wrong guy here, I’ve made it pretty clear that I support subsonic ammunition and don’t like the idea of reduced damage in general, just reduced muzzle velocity and more bullet travel time.

Well, that’s certainly a move I haven’t seen before. Telling the other side to just shut up. You know, you still haven’t rebuked me on my point that suppressor use isn’t as common as you’ve described it to be, and certainly not on low damage weapons. Instead, you’ve resorted to agreeing with a post that you’ve taken to be making a point against mine, but instead actually has more to do with my point than it does yours, and telling me to “be quiet for a few days.”

If you would care to actually make defend your point instead of repeating the same stuff over and over again, I’d be more than happy to engage in civil discourse, if not, then I’m pretty sure this debate has come to a close.

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Probably because in rust you can just craft a suppressor after you find one initally where in U3, most of us had to go out and loot for them.

Not sure if this fact will change in U4, but if it does I MIGHT agree with a slight damage penalty due to the idea of silenced snipers or marksmen weapons blowing a hole in someones head silently from 300m out

No 25 is so much something like 10 or 5 % is ok or more bulletdrop like in elver

…am I banned from vibing with my ASVAL or VSSk?

Increased bullet drop might be viable, especially since UII has significantly lower base bullet drop.

If there are other barrel attachments which offer their own benefits having suppressor work with no downsides can work just fine (Elver is a mighty fine example here imo).

In 4.0 though I would expect there to be caliber specific supressors, and that dictating their performance along with ammunition used. Balancing variables here being rarity of attachments for certain calibers, supersonic ammo being not as quiet as subsonics with a supressor, availability of subsonic ammo and finally downsides of subsonic ammo like decreased velocity and as such more drop.

One can only hope lot of those things I mentioned will be possible in 4.0 but making suppressors just ‘reduce damage’ feels primitive when considering everything else.

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Generally speaking:
A supersonic round made subsonic will lose penetration of armour and wall, drop faster and have a shorter range.
This would introduce a niche for subsonic integrally suppressed weapons.

Smart boi right ere

I personally like the idea, but the damage Reduction should be decreased 25% to 11%, and all types of suppressors should silence 100% of the bullets you shoot out.

What do you think?, do you agree or disagree with him?

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What if we made suppressors suppress the sound of a gun, NOT reduce damage, bullet velocity or drop, but instead have them be really rare and fragile. But that’s a pretty standard idea nothing new at all. They’re still making the gun better in every way.

So what if they could explode after a certain threshold of damage? let’s say at durability 40% there’s a 1% chance of the suppressor exploding and damaging the gun and stunning the player (or damaging, whichever one is more preferenced). That 1% grows exponentially as durability goes down, so at 30% there’s a 10% chance and at 10% durability there’s a 60% chance, something like that.

Doesn’t have to be explodey, can be something completely different but that’s the kind of downside I’d love to see for specialist attachments like the suppressor. Those kinds of attachments are really good, but very unpredictable.

(Another example could be the laser pointer for guns. Maybe they need a battery and if the laser is on for too long of an amount of time, the laser, for all intents and purposes, breaks.)

Maybe the explodey suppressor could even jam the gun? I see many possibilities with an approach like that.