As you may know, the current police items and vehicles in U3 are kind of lacklustre. The cars are boring and slow, there’s like 4 pieces of clothing and they’re all pretty bad. Unturned II should do this right.
Now, let’s start from the top, police clothing.
Police Clothing
Police clothing in Unturned II should be modular and useful. It should fall in a mid-tier, between civilian and military in terms of usefulness. For example:
- A police belt that is capable of holding holsters for your guns, some certain items such as handcuffs and radios. While you should be able to mount many of these things to a belt already, getting one from a police station has the chance of some things coming preattached.
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A police shirt. Nothing really noteworthy, but it could be nice for RP to be able to put different rank insignia on, or the tops already having a random rank attached. It’d also be nice to see badges return on these shirts as they were absent in U3, and the new 3D clothing could make these looks alright.
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A police vest with decent stopping power, maybe able to stop a 9mm bullet but it shouldn’t be too good. The vest could have velcro mounts and therefore be able to put a holster for a small item such as a taser or more clips for your weapon, and maybe a preattached radio could come with it.
Something like this maybe?
- A reflective traffic jacket could be an item that spawns too that may be able to provide basic warmth.
Police Vehicles
Police vehicles were terrible in U3 and we can’t have the same mistake be made again. Multiple variants of police vehicles and a better siren system should be in UII. Here are some ideas:
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A police cruiser, following the shape and looks of either a Ford Crown Victoria, or a more modern Ford Taurus or Chevrolet Impala/Caprice. It would act as a beefed-up sedan, with more performance but not being on par with the better vehicles available.
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A police interceptor would fill in the role of a fast police car, which has good performance albeit with it being harder to find and not very efficient petrol consumption. A possible car it could be based on is the Dodge Charger.
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A police SUV would be common in more rural areas with rougher terrain but isn’t strictly limited to that area. The performance wouldn’t be bad, but its size would be a factor that makes it not the best for any racing. It would, however, outperform the other vehicles in off-road capabilities. The car could be based on pretty much any SUV.
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A police bike would be a good performing bike that can manoeuvre well in between hazards such as wrecks and have a decent speed and acceleration. It would be less common than its 4 wheeled counterparts, and not very protective but the performance would be a good tradeoff.
As I’ve stated in a different thread, the ability for mapmakers to make their own skins would allow for customisation without having to model an entirely different vehicle. Skins could be basic, such as changing the logo or wording on the side to that of the region or language the map is set in, or different graphics on the vehicle.
Another thing U3 did wrong with police vehicles is the siren. It goes up and down too slow, and the waves aren’t long enough. Going with the theme of customisation, map makers could put in their own siren sound if they wish to (for maps in regions where sirens sound different such as Europe). Another feature that should happen is for the sirens and lights to be independant of each other, for reasons such as RP if you respond with lights only.
Sorry if this post is poorly written, I’m honestly not the best writer tbh. If you write these off as being just for RP, you’re sort of true, I did make some of these (well, maybe more than that) fit more for RP than survival, but that doesn’t mean that it isn’t totally useless. I kept survival as the main factor for most of these suggestions, such as the police belt being really good for utility and could be a really useful item, or the different cars each serving a different purpose while all being useful in different situations.