Medication
I’m hoping to set some ground foundation for others to work off of in this thread. Its time to tackle medication and how it will function in Unturned 4.x.
Anyone who has played the game knows that medication is fundamental towards the gameplay, so this needs to be done right.
I will be using the 4.x Trello Wishlist as a reference for the concepts that need to be elaborated on. I will not go into detail with Defibrilation as I already have a thread for it.
Lets get into it.
Bleeding
“stages of bleeding”
In 4.x bleeding will go through some big reworks, introducing stages of bleeding.
Bleeding I (Non-Lethal)
Likely you got in a fist fight or smacked with a blunt weapon across the face. At the very worst, nibbled on by a zombie.
- Light wounds will wear at your health at 100 Ticks
- You cannot be killed by light wounds, it will reduce your health to 1%
Bleeding II (Lethal)
Caused by sharp traps and a large variety of the bladed weapons and gunshots.
- Severe wounds will wear at your health at 50 Ticks
- As the name insinuates, this type of bleeding can kill you
- Low tier medical equipment will lessen Bleeding II to Bleeding I (Non-Lethal)
- High tier medical equipment will be able to stop Bleeding II altogether
Healing
“some heals in stages, some over time, some instantly”
“some require you to be stationary”
Healing will not be the same. Heres some more ideas of how to present it in 4.x
Healing instantly
Limited to very few, these items will likely restrict you to stationary healing as well.
-
Medkits (Stationary)
Takes 10 seconds to use
Cures all ailments -
Suture Kits (Stationary)
Takes 10 seconds to use
Cures all ailments
Healing in stages
Mostly the blood stopping items here. The blood stopping is instant upon use while the HP recovery takes a little bit of time to kick in.
-
Rag (Forced Walk)
Heals 5 HP every 5 seconds for 5 seconds (+5% HP in total)
Alleviates Bleeding II
Instantly stops Bleeding I -
Bandage (Forced Walk)
Heals 5 HP every 5 seconds for 15 seconds (+15% HP in total)
Alleviates Bleeding II
Instantly stops Bleeding I -
Dressing (Forced Walk)
Heals 5 HP every 5 seconds for 35 seconds (+35% in total)
Instantly stops Bleeding II
Instantly stops Bleeding I
Healing over time
Slow acting but usually potent in HP recovery.
-
Bloodbag
Heals 1 HP every 5 seconds for 350 seconds (75% HP in total) -
Antibiotics
Heals 1 HP every 5 seconds for 175 seconds (35% HP in total)
Heals 35 immunity instantly -
Painkillers
Heals 1 HP every 5 seconds for 125 seconds (25% HP in total) -
Vaccine
Heals 1 HP every 5 seconds for 75 seconds (15% HP in total)
Heals 45 immunity instantly -
Vitamins
Heals 1 HP every 5 seconds for 50 seconds (10% HP in total)
Heals 10 immunity instantly -
Splint
Heals 1 HP every 5 seconds for 50 seconds (10% HP in total)
Mends broken bones instantly -
Morphine
Heals 1 HP every 5 seconds for 25 seconds (5% HP in total)
Decreases immunity by 5 instantly -
Purification Tablets
Heals 1 HP every 5 seconds for 25 seconds (5% HP in total)
Heals 30 immunity instantly -
Cough Syrup
Heals 1 HP every 5 seconds for 25 seconds (5% HP in total)
Heals 20 immunity instantly
Buffs
A completely new concept being introduced into 4.x
Here are some ideas for buffs for existing items.
Energized
Increases stamina recovery by 10% for 120 seconds.
Items that apply this are
- Adrenaline
- Bottled Energy
- Bottled Soda
- Canned Soda
- Energy Bar
Toughened
Reduces Flinch/Grayscale by 15% for 90 seconds.
Reduces incoming damage by 5 for 90 seconds.
Items that apply this are
- Morphine
- Painkillers
Healthy
Reduces incoming disease by 10% for 180 seconds.
Items that apply this are
- Vaccine
- Antibiotics
- Vitamins
- Cough Syrup
That is all that I have to share.
Please keep the replies on-topic and constructive.
Thank you for reading.