Because cities are civilian locations with civilian loot. If one city had nodes for every spawn table, then instead of players progressing further away from spawn and generally having no reason or opportunity to use top tier loot against nakeds (as in Russia) everyone would just rush towards and stay in this city hoping the random number gods generator would bless them with good loot before they get killed by a camper who randomly got better loot (as in Washington.)
I would see mostly tanks from the cold war given as aid or sold as surplus. Maybe some even older yet still serviceable tanks would be pulled out from storage and training, but Iâm not near the large and excellent collections of armored vehicles in Europe and North America. The more modern tanks would be kept at or sent to more important places like borders and capital cities.
âMilitiaâ is what we called âRangerâ back in 2.X (which never had a Russia or Germany update to confound the meaning of its term.)
I donât think main battle tank = bad
and old tank = good
I just think filler content in general is a bad thing. I donât need a dozen different textures and models for what are basically the same tank (and other similarsimilarly poor design choices) cluttering up my hard drive, and including additional stats like turret rotation speed just adds to the clutter, makes it harder to ensure that theyâre all balanced, and creates a disconnect when players have gotten more comfortable with the specifics of one over the other too bad for them, because it would be âunrealisticâ to have the tank they like in this area. If you want to use mods that replace the generic main battle tank with the appropriate model (or even subvariation and serial number) then more power to you, but those kinds of features shouldnât be included in the base game. If however, there were an armoured vehicle that filled a different role than being an endgame military vehicle, Iâd be all for it being included as a separate vehicle with a different appearance and different balancing features. I think it would be easiest to find a unique place for tanks that are lighter armored than WWII heavy tanks, super heavy tanks, and modern main battle tanks, because medium (and lighter) tanks are vulnerable to things that the former would be invulnerable to. For example in Alberta, Canada (the province where Nelson Sexton lives, and the first Unturned II map will likely be set in) there are outdated artillery pieces kept for avalanche control, which could threaten relatively lightly armored vehicles but would have little to no effect on the hulls of heavy tanks or main battle tanks.
The point was that this question (like your own) is completely open ended, and there is no right or wrong answer to it.