Oooh. I feel like I have to reply in all sorts of ways now. (I like how some people are just clicking the reply button to see who else is typing at the moment.)
Should we remove skills?
To start, I don’t think the game should bend over backwards trying to remove KoS, nerf third-person, or encourage teamwork and cooperation. So, if its main intention was only to curb KoS and create alliances, it probably isn’t the most important feature ever to begin with (as people currently only use it for other things anyways).
It’s kinda like the reputation system, right? Who actually finds the reputation system useful? This is that, except it gives you a bonus that makes dying less important (in Unturned 3).
I like the idea of dying being a threat/concern, so I’d want a rework if skillsets were to stay.
Should we remove skills too?
I kinda like the idea of skills. If Unturned 3 removed skills I would die inside because the default stats for our character are so low and I feel “spoiled” in a way by improving them. Especially stamina skills.
Specifically stamina skills.
So… I think most people want skills reworked anyways, so I guess at the very least rework them? Definitely don’t keep them the same.
Skills really do help, I think. It’s kind of a forced progression system, but it helps. Ya’know, illusion of choice and all that, but either way you have to grind a few thousand experience to max out? I prefer an experience grind that requires the dedication of time over literally waiting for time to pass. Nothing should stop the flow of the game, so as long as anything that does replace it
Without skills, I think the end-game becomes too RNG and skill-based. Having skills literally lowers the skill ceiling of the game, which has the (debatable) positive of appealing to a more casual audience. It lets end-game players just literally be better than fresh spawns.
Do bad players deserve any chance at all of making it to the end-game, and should fresh spawns have any chance of killing an end-game player?
Well, Molt? Should we!?
Maybe. Maybe to both, even, but most definitely a maybe on skillsets. Personally, however, I’m always a construction worker in version 3 anyways.
What should even be a skill in version 4?
Ahhh. There’s a lot of cool concepts and stuff to consider. I need to take a break after reading some of these replies. Just so I don’t forget though:
is a genius concept proposal. Combining this with the whole “decay” and “server wipe” problem might actually do something. Maybe. Just a reminder for Molt to not forget this reply for whenever he makes future posts.
I’m seeing base decay, possibly some form of “upkeep” that’s more comparable to base maintenance (like generator refueling but more), and then skill decay. Maybe keep experience storage (like libraries) maybe not. Those kinda also nullify the death penalties.
Ahhhh!