IMPORTANT NOTE - THIS DEVLOG COVERS SEP-DEC DEV PERIOD ONLY, NOT THE ENTIRE YEAR REEL
JAN-AUG IS IN THE SB Devlog #1
End of year - time to make a new devlog.
To be honest i don’t have that much things to show actually and that’s not the most important part now i guess.
The first thing i finished after releasing a previous devlog is NPP, ABK part only
ABK - Administrativno-Bytovoy Korpus (Administration and Household i guess Building)
It includes:
- Administration building
- Canteen (Stolovka)
- Also i made fleet (garage) building and i gonna include it here as well
Canteen inside
and outside
you can see that i’m experimenting with buildings look again (both facade and interior)
administration
here you can see a bit of fleet building
and…
i’m not entirely sure about the facades tho
so feel free to suggest and discuss
Fleet
also you can see more buildings in the background
i plan to work on them later because working on one complex model for like 3 months is too boring for me to be honest but i’n definitely gonna resume workin on it later!!!
also i wanted to add kaktus’ btr in one batch with the NPP part i made to the map but i’ve spent like a 3 weeks or an entire month and it ended up like this:
(turn the subtitles on here it’s important!!!)
initially i just wanted to modify his model a bit (add some interior mostly) and prepare it for importing in unity i guess
also i probably need to tweak its size a bit but considering the number of technical details on its prefab it would be so painful to do
and also it’s not btr-82a actually because the “A” mod’s cannon uses 30mm cal ammo and looks like this:
yeah we also have this black “specops” variant
and then i took some [reasonable] break (“too busy” in other words)
but in late november - early december i guess i started working on furniture expansion/remake (the old one is 1,5 years old tho)
some of new mdls:
absolute legends
also i’m not sure about those “clothed” ones also feel free to suggest and discuss!!!
yeah i made only tables and some chairs for now…
also, recently FLIP made some new kinda cool looking guns, entirely on his own initiative ))00)0000
SR-3M
9A91
VSK-94
everything shown on the renders/screenshots/idk (scene and weapon itself) is his work
and i already added some of those guns to snowburgh (and also i made proper texture for them because flip’s models weren’t proper textured initially):
9a91 is a bit bugged now but i will definitely fix it, i don’t have enough free time now!!
oh, and also
i started working on the city look rework now
i wanted to do it a while ago actually
the old city was like a placeholder for like 2 years since i started working on “Iteration 5” (major overhaul of the map i guess) and its layout was unironically made in 5 minutes
and now i want to make something more arkha-murmansk-like
also from the list of prev devlog’s “future of the map” part i only started reworking medium objects
to be honest, “developing something” for me is like when you have an idea or some “necessary task” to make and you think “yeah i gonna make this in a week i guess” and then you are making some btr interior for month.
Here’s some assorted locations screenshots
i took this zb object from efu tho (and also i initially made it for efu)
And now for the most interesting/scary/whatever part - future of the map
if you’re actively participate or just observe this game’s community “life” then you probably already understood a PARTICULAR thing i’m going to talk here about
i’m not gonna leave any opinion on this here because i’m too tired (physically (2 AM tho!!!) and morally) to discuss all this again, it’s mostly useless and it’s not the place to talk about it here. And i think i already told everything i really wanted to - you can actually find my messages on this topic here (SDGForum) and some other places. I’m not afraid of what i said (i mean ON THIS PARTICULAR TOPIC) because i don’t think that i said something really bad and actually i didn’t want to
and if you know this project for a while you may remember i said like “we would like it to be curated”
and i knew it’s pretty impossible for it to be curated because it has some problems with inconsistent to vanilla artstyle and maybe some technical condition but for now i also afraid of being potentially restricted from any sort of curation or highlight because of like 3 “bad” messages from some random server but curation is not really a main goal for me now (the main goal for me is just to make the map)
but i even more afraid of too many people leaving the game because of this decisions
for now i made a decision to continue working on the map (many people are waiting for it and to be honest i’m kinda happy about this) but sometimes to learn indeegamedev and do some experimental stuff with unity and other game engines just to feel safe i think
anyway, i hope i didn’t dissapoint you with that small amount of content made and the final, a bit sad and “political” part of this devlog
And in a tradition of previous devlogs: Happy new year!!!
And particularily for the CIS (RU speaking) people: с новым годом ребята!!! я знаю что для нас это более значимый праздник!
not gonna leave any contact info here, you can find it in any previous devlog