Do some warmup for your eyes, this is gonna be a long ass post.
I’ve been thinking about the idea of not just more weather types, but different strengths they could appear with.
To simplify, let’s do three separate levels.
In each tab I’ll present what I think could be the consequences of each weather type in it’s own level.
Take note that effects stack up from one level to the above, and reaching level 3 would require going through both of the previous ones.
Level 1: Droplets
It’s literally just small time rain, I can’t see how it would hurt. Would probably just add some more clouds in the sky, and maybe some movement on trees.
Level 2: Rainy
The sky gets completely grey with clouds, and visibility even on ground level would be reduced by fog. Also puddles finally form.
Level 3: Heavy Rain
Water levels can rise. Flying is as good of an idea as dropping the soap in the prison shower. Hearing is heavily conditioned by the sound of the rain dropping. By the way, you get EXTRA BIGG puddles.
Level 1: Windy Boye
Has effect on bullet trajectory, but not by much. Causes trees to rise the movement noise a tad.
Level 2: Woosh
The wind current is now audible. In maps with Deciduous trees, leaves would be seen flying, ideally. Your bullets now have the trajectory of a teenager on vodka.
Level 3: AN ACTUAL GODDAMN TORNADO.
A tornado would fly around for a short period of time, maybe 5 minutes or so. Would not damage player-made barricades nor buildings, but could take down destroyable props and trees. Good luck with those bullets now. Wind noise is mother Nature’s version of ear rape.
(Elaborations on this subject in the comments would be appreciated!)
Level 1: "It’s snowing mom!"
Not exactly snow, but some snow crystals would fall, and I don’t see how that’s a problem.
Level 2: Basically Western Canada
You get the amount of snow you’d see in a christmas special of any TV series. Vision is conditioned, and the player gets temperature damage.
Level 3: Blizzard
Prepare to get some big oofs when going outside. Snow particles get visibly thicker, and the water freezes. You can’t see shit in front of you, so just use your imagination.
Now that you’ve
read skipped all three tabs, I’d like to take note that windy weather could appear mixed with either rain or snow, independently of level, so you could have L1 wind with L3 snow, for example.
And yes, effects would stack.
And for the one or two who weren’t scared of the kilometre of text this thing was, thank you lots!
EDIT #1: Of course the chance of each weather type and max level they can reach are editable variables, it’s kind of a bad idea to have snow in the Zimbabwe/Madagascar border.
EDIT #2: Pay attention to the detail - “[A tornado] would not damage player-made barricades nor buildings”.