Hey, I got an idea for a new mechanic that would add more interaction with objects/structures and some stealth atmosphere.
And I mean here a hiding mechanic.
Basically it consists in hiding inside/behind/underneath objects or structures such as foilage (bush, trees) and maybe artificial objects (wardrobes, beds, bath tubs, trash bins).
So, you’d “prompt” hiding by going inside the object (maybe opening it first or switching into another stance) and staying still (and maybe closing it to decrease visibility). You could also lean out a little with W or Q/E buttons.
Example: You’re being chased by a zombie into a building, you closed the door behind you.
You have nowhere to run, but there is a wardrobe in the room, so you open it, walk into it, and close it behind yourself. You hear the zombie come in, you stay in the wardrobe to remain unnoticed. After a while, you want to check if the zombie left. You press W to gradually open the doors a little bit to look trough the gap, or press Q/E to open slightly one of the doors to look trough the gap of one of them.
You see the zombie is still there, so you close the door back with the “opposite” button. After you are sure that the zombie left, you press “W” continously to walk out of the wardrobe.
Hiding won’t work if the zombie saw you walk in, and you can alert the zombie of your presence if you make sounds/make the hole too big/the zombie sees the door move. You could also hide like this from hostile NPCs or other Players. There’d also be a hidden (or visible) “exposure” meter to see how much you are letting enemies know of your presence, and it increases by making sounds/being more or less visible.
However, NPCs will be much more clever: will immeaditly search the room if they see that there isn’t any way out, unless they are distracted by something else. Also, hiding from NPCs would only grant a feasible chance to remain unnoticed they didn’t even see you/are unaware of your presence in the area.
What do you think about the idea? I am open to hear your feedback.
- I like the idea (you like it, and you probably want it in)
- I like the idea, although I think there’s something missing to it/I’d slightly improve it in a way (you like the idea and maybe would like it in, but you think that it can be improved, so feel free to say what would you like to improve in it)
- I don’t like the idea (you just legitimately don’t like my idea. Would you kindly explain why is that so in comments?)
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