Today I will be discussing vehicles in 4.x and how we can improve upon them existing in a multiplayer scene.
Before we address anything for 4.x lets review how vehicles are treated in 3.x’s multiplayer scene.
3.x Vehicles
Vehicles in the 3.x multiplayer scene.
Lets assume the server we’re on is a true vanilla server.
Those who don’t know what I mean by that, its essentially bare bones Unturned. Hasn’t been popular for awhile.
So here we are, in the server… lets find us a vehicle.
There are none.
Dying of laughter
Why?
Ever since the locking feature was added to Unturned, whenever you find a vehicle on a server chances are is its always going to be locked by some guy who left it there. This leaves you with a few options.
- Walk away in defeat.
- Trash the ever living sh*t out of that car because you’re angry.
- Steal it. (If you spent a horrendous amount of time grinding for Stealy Wheelies)
For anyone who has anything lower than a military armored vehicle, nobody wins. Vehicles are just too destructible to exist for anymore than for half an hour at most.
But Hound, this is why you make garages to protect your vehicles.
For those thinking this you are missing my point. Protecting your vehicle is easy.
Finding it in the first place is what I am addressing.
4.x Vehicles
What can we do to help vehicles adapt to a populated player environment?
Just have raid damage be the only way to destroy all vehicles. This will help vehicles persist for longer.
To compensate for the newfound resilience of all vehicles
- Make Stealy Wheelies more common
- Make an expensive crafting recipe for the Stealy Wheelies
- Ability to destroy locks/hotwire vehicles
And there you have it, vehicles will be seen in all their glory.
Hope you liked it, remember to keep all posts on topic please.
Thank you.