Recently I’ve been playing tons of 7D2D and their skill system is great in every way it seems. It is the best ‘base’ experience system, where you get general experience from anything, which gives you experience points to spend on skills. It’s like Unturned’s, except has 5 skill trees instead of 3, and to obtain skills in the skill tree you might first need to upgrade your base skill. Here’s a screenshot.
Now, lets look at the problem of ‘training’ experience systems. Case and point.
Minecraft is a cool game, and has tons of plugins. Notably one of the biggest plugins you’ll find across many servers besides silk-spawners, is McMMO, a plugin which adds multiple skills that you can only level up by doing things related TO that skill.
For instance, to level up your Mining skill, you’d need to mine naturally occurring stone, ore, and so on.
Now that sounds fun, but the underlying problem is the incredible amount of grinding and waste created by this system of experience. You have to slave away mining for hundreds of hours, gathering MUCH more than you’d ever need to get into the higher levels, which reward you more.
Theres much worse examples. For instance, theres another skill called Acrobatics, which lessens your fall damage. The only way to level this one up, is to fall from great heights. People build entire “machines” dedicated to maxing out this skill, requiring the player to build gigantic dumb skyscrapers and climb up and fall down them over and over.
Another terrible example is a “repair” skill. In order to upgrade it, you must repair items over and over. Players do this by wearing a full set of Diamond Armor, and standing on top of a cactus while under the Regeneration effect. Its a large waste of Diamonds to repair, and a huge waste of time.
Also, keep in mind that under Minecraft’s McMMO system you KEEP these skills after dying. In Unturned, we can assume you will loose most if not ALL of them.
BACK To Unturned
So in my assumption of Unturned, we’ll have multiple skills, most notably ones like Sharpshooter. And to gain levels in such skills, is to waste tons of ammo on nothing. Elite players will scrounge up as much ammo as possible and max out their skills, wasting ammo but giving them the upper-hand. If you refuse to waste ammo, then you’re out of luck, buddy.
Compared to something like 7D2D’s experience system. When you die, you dont actually permanently loose your skills, you receive a debuff that temporarily (like an hour or more) takes away your base skills, which may take away skills based on that one
For instance if you need smartness lv5 for car mecahnic lv2, and you die and temporarily drop down to lv4 smartness, then your car mechanic skills will truncate down to lv1, too.
This system is less grindy, less annoying, less tedious, and doesn’t make you unnecessarily waste a bunch of resources to level your way up.
Also side, how are we supposed to level up skills like sneakybeaky - Prone or crouch all the time? Or immunity - subject yourself to the infection and waste tons of vaccines? Or warmblooded - subject yourself to the incredibly hot and cold?