Basically I really dislike in 3.0 and other games where amrour doesn’t actually stop any bullets, it just reduces the amount of damage you take.
The problem with this is that the armour feels useless, especially in 3.0 where reduced damage doesn’t mean much because you’re still bleeding out on top of the initial damage you take.
There is also those times where you get sprayed down in 2 seconds wearing the best vest and helmet.
I prefer the old gta method were, if being shot in the chest, you won’t take damage until your armour vest reaches zero but…
This isn’t exactly right for a game like unturned where different guns and ammo types actually matter.
How should it be handled?