Armour, how should it be done?

You can read these for a start. Armor in 3.0 is really broken and boring, only really working in gating certain amounts of damage i.e snipers one shotting you if you have no hat vs snipers two shotting you if you have anything on your head. Hopefully Nelson realizes this and implements armor in a way that is dynamic and offers multiple playstyles instead of: grab this for zero downsides and all upsides, and then forget about it.

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