This is mainly just to get opinions on a certain idea I have at the moment since I feel like it would benefit any Blender users here that plan to create custom objects/items for UII. I don’t have many ideas for how I should add stuff for items to this yet since we don’t have many examples of them in UII though.
The key to staying vanilla
A consistent style can change the entire feel of a game and make it seem more “professional.” Since Nelson is trying to be more standardized with some of the content he is making, why don’t we maintain that idea over in the Workshop? Now, with 3.0, many people
I hope are using some sort of reference sheet or objects or whatever they prefer to accomplish this task of consistency. My current method is to use this .blend file:
(Credit to Nelson
It’s simple, but it works. Within a short period of time I can bring in the model for a basic doorway whenever I need to add one to my building. For some people, using this setup would be inconvenient (although it saves the time of remaking assets each time) so it just isn’t good enough anymore. But what can be done to improve this?
Ease of Use
Being lazy isn’t always a bad thing
Oh wait, I seem to have found some of Nelson’s resources! Lets take a took at what we have under Props.
Room Height: 3 meters
Always good to know how tall your ceilings are. . . wait a minute, wasn’t that 4.25 meters in 3.0?
Foundation Depth: 1 meter below lowest doorway
No more twenty-foot pylons? I guess I can work with this one.
This section though. . .
I don’t like it. Too many numbers, too many instructions, too much of everything. Can we at least get a diagram of this stuff?
Simplicity is the main thing I’m looking at right there with that image. At first glance, those numbers mean nothing to me unless I’ve seen how the gutters look in-game. Combined with a well-made diagram instead, we could be looking at a much better resource to work with instead of a regular table full of numbers. Detailed information is usually good but once you reach an extent like this, it just adds unnecessary confusion.
Simplicity means that even a newcomer to the world of modding can get by with creating vanilla-style content without hours of over-asked questions.
Simplicity means that the dedicated veterans of Unturned can experience a hassle-free transition back into creating Workshop content.
Ultimately, simplicity will make modding as a whole easier, as long as it doesn’t sacrifice the creation of complex and innovative content.
The Plugin Itself
Does the rest of this have a point? I’ll let you decide
So this isn’t the first time I’ve thought of this idea but I haven’t seen anyone else discuss anything similar yet. Ideally, it would start with something as basic as these two images right after this and then expand as time goes on. Since this is going to be made specifically for Blender users (at the moment), I’ll let the pictures explain everything.
For anyone else who has no knowledge whatsoever on Blender, the images should at the very least be self-explanatory. Simple enough, right? Oh this has much more room for improvement and expansion.
I remember seeing this post during January of 2019. Now, how many times has Nelson mentioned this idea? A majority of us here don’t know exactly what Nelson is doing but this gave me a little excitement when I saw it. By the use of “tools” here I assume he meant just a plugin like what I’m thinking of and also like what he has been messing around with in Maya. But we can go further than that.
A new modeling program for this stuff wouldn’t be too ambitious, would it?
Click to go "further"
With the creation of a simple plugin or addon, a path to much greater improvement is opened. To me at least, a community-made program for creating Unturned content seems like an interesting way to improve modding workflow and support any very specific features that Nelson wants to add in later on. It wouldn’t necessarily have to be an entirely new program though, it could be something a little simpler like a free and open-source fork of Blender.
Is this too much?
Be honest with this one, the text wall is over
Would any of you consider actually using a Blender plugin that added in a menu like the last two screenshots I sent?
- Null option?