//So I recently made this regarding bullet holes
and a lot of people are talking about destroying walls. Which I was sorta gonna add to the original post, and talk about in the comments, but surely it deserves its own post entirely.
I’ve thought of many ways that the 3.0 destruction mechanics can be improved and upgraded, and everyone has different interpretations and ideas.
Rainbow Six Siege Destruction
Some people want things like R6 Siege, where you can make tiny cuts and holes in walls, to which you can peek out. However, I completely disagree with this as tiny pixel holes would be horrible for gunplay and make camping 9999% worse. Heres what @anon24515308 and @GreatHeroJ had to say.
So no this isn’t just an R6S-inspired nightmare.
Dynamic Destruction
For example, some people want a wall to be split up into multiple break-able sections, possibly with the added idea of “stability” or breaking enough of the wall will cause the whole thing to fall apart and collapse. I think this is sorta cool, but I think this is a bit far fetched and possibly exploitable. Why break the entire wall when you can break 1/9th of it and slide your way in? so on.
Destructible Map Buildings
Some people, like me, want the map-object buildings to be destructible in the same way I mentioned above where certain places are split up into sections. I however, would like to see a better way. IMO I think all buildings, or chunks of buildings should have HP, and when the HP hits zero the buildings model is replaced with a “broken” model and will recover back to normal later - or perhaps never recover unless players intentionally fix it.
A big reason I’d like sections of buildings breakable, or “broken” versions is to prevent the absolutely annoying scenarios that every Unturned player has encountered, where players simply hide behind invincible yet small objects like the Hesco’s at Military Bases and so on, or camping behind any wall on the map. This could help players counter campers and encourage people to build Real bases instead of fortifying the hell out of a map object where 90% of the base is invincible.
- Destruction is fine as it is, with small useless things being destructible is enough like 3.0.
- Destruction mechanics should definitely be added to map objects or buildings, unless in special circumstances.
- Destruction mechanics should definitely NOT be added to map objects or buildings, unless in special circumstances.
Destroyed Building Mechanics & Content
Maybe Nelson could add drawbacks for leaving buildings in a broken state. Maybe they spawn less loot. Maybe the overall design of the building is much more open and revealing than the good building state, so if you loot it often you’d be encouraged to fix it for your own protection.
Another small incentive and content-addition is NPCs inside of towns giving you quests to repair certan things, or etc. “The generators been out and we need the power!”
Or perhaps, infrastructure like lighting will not work within a building. Perhaps furthermore players may repair infrastructure around town to restore power to the town (fixing poles, breakers, power switch, power lines, power transformers, etc). Nelson has said before he wanted towns or such to be occupied by players or something like that
- Destroyed map objects or buildings should automatically regenerate to their original state over time, just like trees.
- (Some?) Destroyed map objects should require players to repair them, possibly with incentives to do so.
Destruction Graphics
I’m sure everybody would like to see better Destruction physics/animation. Instead of a giant wooden wall falling over, we’d all love to see it break or smash into pieces and crumble to the ground. Far more realistic and graphically pleasing if done right.
We could also do far better for the “particles” that come from destroying objects. For example, in 3.0 smashing a cash register will just emit some 2D money particles. It would be much cooler if instead it were 3D notes that slowly sailed down to the ground (air friction at play). These particles could be revamped all across the board, not just for cash registers.
- Destruction animations/graphics should definitely be changed to be more realistic and pleasing.
- Destruction animations/graphics like 3.0 are just fine.
im not sure how to end this. so like… if i missed any sort of mechanic or detail just comment lmao