How will the healing system work? Like will it be an easy medkit click heal system like it currently is or is it going to be a little bit advanced like in “Escape From Tarkov”
It allowed players to run at full speed and heal to max hp at the same time, which is quite unbalanced, since you could just, for example, run from a sniper and heal everytime he hits you.
I don’t know if this is the suggestion you want, but I made a post a while back where I suggested a consciousness factor. I bascially suggested a bunch of features, but also a way to balance the hideously unbalanced healing system in 3.0
I don’t know if Nelson is interested in implementing a system like this to Unturned 2, but he did show an interest to the system i suggested.
Your system is very interesting and I would like to see it in the game. It does help balance it but only with headshots. There still needs to be a system where you cant just run and heal from body/limb shots.