As of now in Unturned 3.0, there are a few effects that your character can suffer from, like bleeding, broken legs, burning, freezing, etc.
In an effort to try to increase the medical aspect of Unturned 4.0, I’ve spent several hours on research on various illnesses, afflictions, and treatments, both from real life and in survival games, such as The Long Dark. Enjoy!
Afflcitions
Bleeding
Caused by slashing or puncture wounds from sharp weapons, such as knives, swords, chainsaws, and other blades, with a 100% chance on slashing and 20% chance for stabbing attacks. The player will slowly lose health at a rate of 1% every second, with consecutive slashing or stabbing attacks stacking the effect up to 5% every second. This will be the primary effect of bladed weapons, with comparatively low damage on strike compared to blunt weapons, but causing large amouns of bleeding trauma. In additon, sprinting will open up wounds even further and cause an additional 2-3% blood loss. Treated with rags, bandages, and dressings. Certain types of armor will negate slashing attacks.
Bruising
Caused by blunt trauma from weapons such as baseball bats, police batons, and other blunt weapons. Bruising will reduce the overall maximum health by 5%. Strikes from blunt weapons will have a 10% chance of inflicting this effect, and disregards all types of armor, as the energy from the strike itself is transferred through any armor and into the flesh under it. Bruising would heal by itself after 24 in-game hours.
Frostbite
Caused by extended freezing of a limb over a period of time. Can be prevented by wearing proper cold-weather clothing or staying indoors in a warm environment. Frostbite to the arms would result in increased sight sway, and frostbite to the legs causes decreased movement speed. Can be treated by warming the limb. If the afflicted limb or limbs is left frostbitten or rewarmed and frozen again, gangrene could occur.
Fracture
Caused by falling from a height, or by blunt weapon trauma. Blunt weapons have a 0.5% chance to inflict a fracture. Fractures to the arms prevent players from using double-handed weapons such as rifles, and fractures to the legs result in the player being unable to sprint or jump. Can be treated with a splint and avoiding physical extertion for 72 ingame hours.
Cabin Fever
Caused by spending the majority of five in-game days indoors. Will prevent the player from sleeping indoors for 24 ingame hours.
Infection
Caused by leaving an open wound untreated with antiseptic over a period of 48 ingame hours, and also has a 2% chance to occur whenever the player uses a rag to bandage a wound. In left untreated, will result in blood poisoning. Can be treated by taking two antibiotics, or by taking three cumulative doses of ginger tea over the course of 12 in game hours.
Blood Poisoning
A serious infection that can damage multiple organ systems, causing them to fail and untimately resulting in death. Caused by leaving an infection untreated for a further 24 ingame hours. Requires ten consecutive doses of antibiotics over the course of 24 hours. If not treated until that time, death will result.
Gangrene
Afflicted limb must be amputated within 24 ingame hours.
Food Poisoning
Caused by raw meat or fish, or by consuming food or drink that is under 30% quality. Certain foods such as MREs do not suffer from this. Will cause an increase of water loss by 10%, a 10% penalty on maximum health, and an inability to process solid food until treated or it passes. Passes naturally after 20 ingame hours, and can be treated by taking two antibiotics.
Dysentery
Caused by drinking non-potable, untreated water. The chance to ocur will stack by 5% for each time the player drinks unsafe water. Will cause an increase of water loss by 20%, and can be treated by taking two antibiotics and drinking 2 cumulative liters of water.
Radiation Poisoning
Caused by exposure to irradiated air or by consuming irradiated consumables. Causes an increase of 20% water loss. Can be treated with indralin.
Addiction
Caused by the continued use of certain drugs. Can be resolved by not taking said drug for 72 ingame hours, but the player will have a 10% maximum health penalty and a 5% movement speed penalty.
Medical Items
Rags
A strip of cloth torn from clothing to bandage a wound.
Treated Rag
A rag that has been soaked in antiseptic in order to sterilize it.
Bandage
A sterile piece of cloth used to bandage a wound.
Field Dressing
Military-grade sterile dressing designed to treat gunshot wounds.
Morphine
A powerful painkiller contained within an autoinjector. Effect lasts for 20 ingame minutes and allows the player to fuction normally despite any afflictions. Has a chance to cause addiction, with a base chance of 5%, increasing with each consecutive use and stacking up to 20%.
Amphetamine
A potent stimulant that causes the player to have a 10% resistance to all types of damage, as well as a 10% damage bonus to all melee attacks and a 20% penalty to ranged weapon accuracy, scope sway, as well as causing blurring of the screen. Effect lasts for 10 ingame minutes. Has a chance to cause addiction, with a base chance of 5%, increasing with each consecutive use and stacking up to 20%.
Adrenaline
An autoinjector containing synthesized epinephrine. Effect lasts for 5 ingame minutes and essentially grants the player infinite stamina for that amount of time, and also causes screen blur.
Antiseptic
Bottled hydrogen peroxide used for disinfecting wounds.
Antibiotics
A bottle of pills for treating internal infections.
Ginger
A natural herb useful for treating infection, inflammation, and motion sickness.
Splint
Wooden brace designed to support limbs after a fracture.
Painkillers
A bottle of pills for reducing pain, causes a health overcharge of 25%.
Iodine
A bottle of 2% iodine ticture. Useful for both treating contaminated water and for disinfecting wounds.
Alright, that’s the result of two hours of research and typing. Please leave thoughts and comments below.