When you use medicine, there could be side effects, like nausea for example.
Let me know if this sounds too complex or way too realistic.
Side effects for medical items have already been suggested in other posts, in varying degrees of depth. Next time, use the search button to see if something has been discussed before, and check the date. If you have a genuinely good point to add, commenting on old posts are fine.
Examples of other posts on this topic:
Come on let’s be real, you can’t just take medication after medication after medication without getting an overdose I think that in this new update there should be a limit just like with your poison and your health if your health and poisoned are at 100% And if you take medical supplies your poison we’ll go down a little bit it makes sense to me tell me what you think
When you use some medical items (Like pills, or syringes) too many times in a short amount of time, the player will get an overdose effect. This effect would give players some debuffs. It would depend on the difficulty of the game as well as how many times the player took the drug and which drug they used (Some drugs would have a stronger effects than others.).
What do you think drug overdose should do to the player:
I didn’t know how to balance it well, so if you have any suggestions or …
I’m hoping to set some ground foundation for others to work off of in this thread. Its time to tackle medication and how it will function in Unturned 4.x.
Anyone who has played the game knows that medication is fundamental towards the gameplay, so this needs to be done right.
I will be using the 4.x Trello Wishlist as a reference for the concepts that need to be elaborated on. I will not go into detail with Defibrilation as I already have a thread for it.
Lets get into it.
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