Now I run quite a lot of servers (lost count) and I haven’t caught many hackers in the past months or so. I know BE wasn’t the best when it first come out - there were tons of hackers and stuff still. And BE is still bug-inducing sometimes (remember steam overlay?)
But this is ridiculous. I can play other Battleye protected games such as R6 Siege and I haven’t spot a single hacker. Yet lately Unturned is filled with them.
Someone reported in my server discord someone was hacking. They wern’t good at the game, and they didn’t speak fluent english. I didn’t think much of it, but the person reported for hacking was saying some BS jibberish that didn’t make much sense as if he didn’t know what he was talking about.
The Spanish guy said he was shot through walls, and the supposed hacker said he jumped out of his helicopter from the sky and fell ontop of his base (his base had a nice big open roof) so it was pretty understandable that he fell and shot him. What didn’t make sense is the roof had three sentries full to the brim with Assault Rifles. There was no helicopter in sight (he said it exploded, but helicopters cant explode if you jump out - which is what he did)
So that seemed pretty impossible, but I let it slide since there was no evidence. Later one of these spanish kids were so determined to get him banned that they got on an alt and someone was able to join their team. He was in a private discord call with them and they were screensharing as they hacked (the image at the beggining of this post)
I didn’t believe him. I felt like he had photoshopped the image or something. So the kid was so determined he added me on skype (who uses skype anymore lmao) and shared his screen, which I TP’d to the hackers and saw myself with outlines on the screen. It was, indeed, fairly obvious at this point they were hacking.
I’m very frustrated by this for two reasons
1 - These hacks were designed with an amazing anti-spy concept I thought of a while ago. When I tried to spy on them the hack rendered a perfectly normal image and sent it to me, but on their end they were still hacking. This might not be exact, but it’s my interpretation as to how it works.
2 - Battleye failed to do it’s job. I really don’t get this. Battleye is litterally a client-side anticheat, virtually the most intrusive type of anticheat - one that you need to actually get and install on your machine compared to other anticheat measures that are handled by the servers end. I can find hacks relatively easy, and it makes me sick that BE hasn’t made a solution to this kind of stuff yet
It makes me so upset that I was given the illusion nobody was hacking by using my trusty /spy, but in reality BE failed to do it’s job, and theres no ways for me to stop hackers on my servers anymore. There is no longer any concrete way, nomatter how hard I try, to prove someone is legitimately hacking. There will always be some excuse or light-evidence that can easily be called server-lag or client-lag or high latency.
There no longer is any way for servers to defend themselves against cheaters and the only thing that can and is supposed to protect us is Battleye - which is failing at it’s only purpose
I’d appreciate it if BE anti-cheat did as god of a job in Unturned as it does in games like R6, or, at the very least, Vanilla Unturned / Rocket gave server staff better tools to find and identify cheaters instead of just /spy