Lets talk about Aves!
(And further Animals, Hunting, and Animal Aesthetic/Graphics)
I think birds would be a generally good improvement, however I did touch at the end about whether there should be plenty of birds for the aesthetic and visuals, or should birds by hunt-able (and thus less for game balance). Or maybe there could be a mix of both? Maybe your basic birds are just for visuals, while bigger and well-defined birds are hunt-able. Talk about it below!
Also if you dont get what I mean by more scarce, take for example deer in U1. They’re scarce because they give some pretty good materials. In a real apocolpyse I think without human interference animal populations would, if anything, rise and we’d see much more of them.
I think if they were just for visuals, they could be simple, smooth-flying animals that go from ledge to ledge, and of course on power lines. Interesting graphics would be implementing animations for scaring away birds, such as, oh I dont know, choping down the power-line poles. lol
- Birds should be for visual/aesthetic only
- Birds should be hunt-able, and somewhat scarce
- Birds can be both, and heres how I would do it