Now, I know that people here want their features implemented to II eventually, and that’s great! Nelson is getting a lot of ideas, but some of them are flat out bad.
First subject, Fuel in Unturned II
This suggestion adds 13 different fuels, just for the sake of realism. Now, I know that variety in survival games can really immerse the player (For example, Project Zomboid has a lot of clutter items that just exist to fill the containers, to give the feeling of looting an actual house, even when most of these items don’t have a use) but having 13 different types of fuel JUST for the sake of realism is just annoying, I can assure you only 2 of these will be actually used and rest will be those items that you don’t loot at all.
Second subject, Food interferes with skills
This one sounds good, until you realize Unturned II will be a proper survival game, think Project Zomboid but 3D. Finding food is already hard enough, having to prepare special food is both unrealistic and borderline useless.
Third subject, What should happen when you die?
This suggestion wants to add a 1 hour respawn timer when you die for absolutely no reason. Remember, Unturned is a game that’s supposed to be fun, waiting a full hour just because you died isn’t exactly fun.
Fourth subject, Car starting methods
This suggestion also sounds great, until you realize stealing cars in Unturned II would be pretty overpowered. Right, look, in Project Zomboid even trying to steal a car is a massive risk, and most cars are overabundant. If you broke a window and the car had an alarm, well that’s your run over unless you take a good sprint away. Let’s say it didn’t, you need some skills to even try and hotwire the thing, and even if you did it’s still a car that makes noise, so it’s balanced. But in a more arcade-leaning game like Unturned II where there might not be as many cars, nothing will stop people from going around stealing other people’s cars if it doesn’t require either time or hardware.
Fifth subject, Female clothing and sizes
This, again, is having detail for the sake of having detail. Having different sizes of clothing doesn’t make the game fun, it just makes it annoying to find decent clothing since you have to find the specific clothing piece you were looking for AND the specific size you were looking for, for what, a slot or two more storage? I’d rather do what Zomboid did with build 41 and just have a lot of base clothing variety, instead of having 5 or so shirts with three different sizes.
Sixth subject, Gun draw weight
I don’t know where or how people are coming up with this shit, but this is again, having realism for the sake of realism.
At this point might as well suggest simulated bacteria.
Right, this is gonna be %100 biased, but before suggesting something, just think to yourself ‘‘Would this feature add anything to the game instead of just being another item people don’t loot?’’