Random NPC Scavengers or Hunters in the forest

Post #1(What about hostile/allied npcs?)
Post #2 (Companion/Hostile NPC's)
Post #3 (Bandit- NPC "Easteregg")
Post #4 (New enemy- bandits/raiders. based on your rep)
Post #5 (Suggestions for repuatation system)
Post #6 (4.0 new gamemode+raiders enemy)
Post #7 (K.O Bandits)
Post #8 (Enemy Overhaul) (touches upon raider NPC’s along with other enemies, this one is actually good.
Post #9 (What about hostile/allied npcs?)
-Edit- Post #10 (Possibly an AI for enemy bandits in single player)

In total. Thats 11 posts including yours. People seem to really want this, but it’s important to see who exactly wants it. The answer is people who think Unturned is a free to play blocky PvP game. Unturned 4.0 is going to be more focused on survival. Having raider NPC’s could possibly severely damage the survival feel if not handled correctly. If Nelson were to listen and put Raider/Hostile NPC’s in the game they have to be implemented in a way that won’t damage Unturned’s main point of playing it, surviving.