What does the "Verified" workshop tag mean?
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2
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97
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March 9, 2024
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Adding Plugins Access To Detect Client Keys
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0
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120
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February 9, 2024
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Please Actually Document CharacterMeshReplacement's Process (3D CLOTHES?)
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4
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157
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March 5, 2024
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Asset option to force show amount on ItemAssets
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2
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121
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March 3, 2024
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Give vehicle turrets the option to keep their rotation after re-entering its seat
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1
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79
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February 29, 2024
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Adding Luminescence to shirt skin
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4
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121
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February 25, 2024
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How to make a skin that uses hair color
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5
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132
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February 10, 2024
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Add an asset property similar to BladeID for universal purposes
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1
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116
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February 20, 2024
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More Type of objects [Interactability]
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3
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178
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February 20, 2024
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More customisability with mesh replacements
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2
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105
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February 18, 2024
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Uploading Custom mesh skin
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2
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90
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February 17, 2024
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Moving curated chainsaw skin into the right category
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3
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103
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January 19, 2024
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SB Devlog #0
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9
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725
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February 16, 2024
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How to make skin that uses hair color?
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1
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61
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February 16, 2024
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Exception while spawning barricade
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10
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127
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January 19, 2024
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Will Player_Life_Energy and Player_Life_Oxygen be added to NPC Condition and Reward in the future?
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1
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91
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February 9, 2024
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Help uploading blowtorch skin
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3
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109
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February 7, 2024
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Arid Crafting recipes not enabled on Custom Map
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2
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109
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January 2, 2024
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Where are the FBX files in ExampleAssets.unitypackage?
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2
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100
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December 24, 2023
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Make Flag Values Settable from Server
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3
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120
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January 11, 2024
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Is it possible to replace "Delete" with another button?
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6
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166
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January 9, 2024
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How can I uncompile the whole game
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5
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188
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January 9, 2024
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Will having a spawntable for 600 assets slow down anything?
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10
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247
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January 7, 2024
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Door animation
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1
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102
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January 3, 2024
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Failed to find map <map>, defaulting to PEI!
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6
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239
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December 30, 2023
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Would Anyone be interested in a reworked Canada map?
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1
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129
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December 26, 2023
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Unturned Docs – Objects, Resources, & Unity Setup
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7
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224
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December 19, 2023
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Feature Suggestion: Gravity Volumes
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3
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132
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December 17, 2023
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Guide: Creating Modules
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2
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316
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December 16, 2023
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My silly butt thought it would work
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3
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180
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December 15, 2023
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